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Endless space review
Endless space review










endless space review

Except, you can not only negotiate with them for resources and support but also assimilate them – by force or peacefully. Instead of the continents – constellations, that have all their stars connected by fast-travel “space strings”. For all we know, each of our turns takes millennia or just a few years. Not to mention that just like Civ, everything is counted in “units” or “points” – there is no relation to any real metrics. Food to grow the population, Production to build, Science to discover new technologies, and even Dust as universal currency to buy things – these main resources are used in the same manner. Endless Space 2 still feels like Civ in many ways. Civilization in Space (II)Īs for the core gameplay, developers decided not to fix that was working. One of the reasons why quite a few teams decided to dive into spaceĤX, contributing to turn-based 4X renaissance. Gameplay, and deep lore, Endless Space captivated 4X veterans andīecame a prominent event of the decade. But that took place among the stars and the planetary systems around them. With very little resources, aside from personal experience in the industry and passion towards deep turn-based strategy, developers managed to create quite an engaging game, that was probably most close to Civilization series. So, people were quite hungry for a new opportunity to conquer the galaxy.

endless space review

And even GalCiv had some strange design decisions, like having planets scattered all over the star map.

#Endless space review series#

Aside from the over-complicated Space Empire, Galactic Civilizations was probably the only 4X space strategy series that managed to gain even relative popularity. When Amplitude released Endless Space in 2012, it didn’t have much competition.












Endless space review